Unity 2023.2.0 Improved: - Documentation: Improved the code sample for NavMeshAgent.CalculatePath() to better clarify how to interpret and use its results - Editor: Allowed action and clutch shortcuts to use the same mouse button with or without modifiers API Changes: - Scripting: Removed: Removed overloads of method Hierarchy.Add that did not take a parent node Changed: - GI: Removed erroneous mentions of Auto Generate Lighting from the documentation, because this mode no longer exists - Package: Bumped the version of updated its tests Fixed: - 2D: Fixed an issue where the secondary texture of Sprite Atlas was not rendered when it was used in a shader graph - Asset Bundles: Fixed deadlock in AssetBundleUnloadOperation - Asset Pipeline: Resolved the issue encountered in user builds when Unity was run in batch mode for builds, especially on CI infrastructure, with the configured and enabled Accelerator - Audio: Fixed a bug that caused the clip volume in the Audio Random Container window to appear as if it is synchronised with the main volume - Audio: Fixed a bug that occurred when selecting a GameObject with an audio source that points to an audio random container.
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